Fix A/D turning on BP_PlayerCharacter

ACharacter defaults bUseControllerRotationYaw to true, which makes
the Controller's rotation overwrite the actor's rotation every tick
-- stomping our manual AddActorLocalRotation calls almost immediately
(visible as a barely-perceptible tick instead of a turn). Plain Pawn
(the ship) doesn't have this default, which is why the same rotation
logic worked fine there. Disabled it on both the class default and
the placed instance.
This commit is contained in:
Joshua Deville
2026-07-08 15:57:13 -04:00
parent 0744be80bd
commit 090b19440d
2 changed files with 3 additions and 3 deletions

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