Files
spacegame/Content/Maps/L_TestFlight.umap
Joshua Deville 090b19440d Fix A/D turning on BP_PlayerCharacter
ACharacter defaults bUseControllerRotationYaw to true, which makes
the Controller's rotation overwrite the actor's rotation every tick
-- stomping our manual AddActorLocalRotation calls almost immediately
(visible as a barely-perceptible tick instead of a turn). Plain Pawn
(the ship) doesn't have this default, which is why the same rotation
logic worked fine there. Disabled it on both the class default and
the placed instance.
2026-07-08 15:57:13 -04:00

41 KiB (Stored with Git LFS)