From 090b19440d0594acdfb9868ac8316064854ac163 Mon Sep 17 00:00:00 2001 From: Joshua Deville Date: Wed, 8 Jul 2026 15:57:13 -0400 Subject: [PATCH] Fix A/D turning on BP_PlayerCharacter ACharacter defaults bUseControllerRotationYaw to true, which makes the Controller's rotation overwrite the actor's rotation every tick -- stomping our manual AddActorLocalRotation calls almost immediately (visible as a barely-perceptible tick instead of a turn). Plain Pawn (the ship) doesn't have this default, which is why the same rotation logic worked fine there. Disabled it on both the class default and the placed instance. --- Content/Blueprints/BP_PlayerCharacter.uasset | 4 ++-- Content/Maps/L_TestFlight.umap | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Content/Blueprints/BP_PlayerCharacter.uasset b/Content/Blueprints/BP_PlayerCharacter.uasset index 5915dd7..343d07d 100644 --- a/Content/Blueprints/BP_PlayerCharacter.uasset +++ b/Content/Blueprints/BP_PlayerCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4217603180be29535f22e9f0758eb5ff491b66e39e1108987f58fec0b3a94a28 -size 121506 +oid sha256:8070686d8445a529dee085526597501d13f158595d1fdf57b1d6941eee146677 +size 121565 diff --git a/Content/Maps/L_TestFlight.umap b/Content/Maps/L_TestFlight.umap index 2583e4a..90fde5e 100644 --- a/Content/Maps/L_TestFlight.umap +++ b/Content/Maps/L_TestFlight.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6ede492bb5e58d2e4c0f88261e5252a897769fa392bdf6490964d6c35fefa9d3 +oid sha256:5966d0efc5d8d3cae4bc20a8df9cf4e67e423d995d6e4c99299cec73e094e22f size 42222