Joshua Deville 090b19440d Fix A/D turning on BP_PlayerCharacter
ACharacter defaults bUseControllerRotationYaw to true, which makes
the Controller's rotation overwrite the actor's rotation every tick
-- stomping our manual AddActorLocalRotation calls almost immediately
(visible as a barely-perceptible tick instead of a turn). Plain Pawn
(the ship) doesn't have this default, which is why the same rotation
logic worked fine there. Disabled it on both the class default and
the placed instance.
2026-07-08 15:57:13 -04:00

SpaceGame

A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.

Docs

  • Vision — pitch, reference games, scope reality check
  • Requirements — functional requirements by system (MVP/Core/Stretch)
  • Tech Stack — engine, networking, backend, tooling
  • Roadmap — phased build plan

Status

Pre-Phase 0 — planning complete, Unreal project not yet created.

Description
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Readme 4 MiB
Languages
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