090b19440d0594acdfb9868ac8316064854ac163
ACharacter defaults bUseControllerRotationYaw to true, which makes the Controller's rotation overwrite the actor's rotation every tick -- stomping our manual AddActorLocalRotation calls almost immediately (visible as a barely-perceptible tick instead of a turn). Plain Pawn (the ship) doesn't have this default, which is why the same rotation logic worked fine there. Disabled it on both the class default and the placed instance.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%