d6f7271bed91c093be18b8461c3e2fc8519e2ae8
BP_PlayerCharacter (Character-based): first-person camera, WASD movement + A/D turning (same input scheme as the ship), SuitOxygen stat that depletes each tick, clamped at 0. Not auto-possessed yet -- that's the ship exit/enter transition (next task). Placed one instance in L_TestFlight near the ship spawn. Also reverted level gravity to default (-980): FloatingPawnMovement (ship) never reads world gravity regardless of its value, but CharacterMovementComponent (this character) needs real gravity to walk normally. Zero gravity was an unnecessary leftover from Phase 0 that would have broken on-foot movement.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%