Add on-foot player character with suit oxygen

BP_PlayerCharacter (Character-based): first-person camera, WASD
movement + A/D turning (same input scheme as the ship), SuitOxygen
stat that depletes each tick, clamped at 0. Not auto-possessed yet --
that's the ship exit/enter transition (next task). Placed one
instance in L_TestFlight near the ship spawn.

Also reverted level gravity to default (-980): FloatingPawnMovement
(ship) never reads world gravity regardless of its value, but
CharacterMovementComponent (this character) needs real gravity to
walk normally. Zero gravity was an unnecessary leftover from Phase 0
that would have broken on-foot movement.
This commit is contained in:
Joshua Deville
2026-07-08 15:38:15 -04:00
parent 2dd36c6537
commit d6f7271bed
2 changed files with 5 additions and 2 deletions

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Content/Maps/L_TestFlight.umap (Stored with Git LFS)

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