BP_PlayerCharacter (Character-based): first-person camera, WASD movement + A/D turning (same input scheme as the ship), SuitOxygen stat that depletes each tick, clamped at 0. Not auto-possessed yet -- that's the ship exit/enter transition (next task). Placed one instance in L_TestFlight near the ship spawn. Also reverted level gravity to default (-980): FloatingPawnMovement (ship) never reads world gravity regardless of its value, but CharacterMovementComponent (this character) needs real gravity to walk normally. Zero gravity was an unnecessary leftover from Phase 0 that would have broken on-foot movement.
41 KiB (Stored with Git LFS)
41 KiB (Stored with Git LFS)