Wire up basic flight controls on BP_ShipPawn
W/S thrust forward/back, A/D yaw left/right, via direct key-binding (InputKey nodes) rather than Enhanced Input -- this MCP plugin's Blueprint graph builder doesn't support authoring Enhanced Input Action nodes yet, only raw key events. Tick applies ThrustAxis/ YawAxis each frame via AddMovementInput/AddActorLocalRotation. Bumped FloatingPawnMovement Max Speed/Acceleration for a snappier placeholder feel. Smoke-tested in PIE: no runtime errors.
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