From a5a068d1cfcc41a7d2c02e1b58995925907e7831 Mon Sep 17 00:00:00 2001 From: Joshua Deville Date: Wed, 8 Jul 2026 15:08:59 -0400 Subject: [PATCH] Wire up basic flight controls on BP_ShipPawn W/S thrust forward/back, A/D yaw left/right, via direct key-binding (InputKey nodes) rather than Enhanced Input -- this MCP plugin's Blueprint graph builder doesn't support authoring Enhanced Input Action nodes yet, only raw key events. Tick applies ThrustAxis/ YawAxis each frame via AddMovementInput/AddActorLocalRotation. Bumped FloatingPawnMovement Max Speed/Acceleration for a snappier placeholder feel. Smoke-tested in PIE: no runtime errors. --- Content/Blueprints/BP_ShipPawn.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content/Blueprints/BP_ShipPawn.uasset b/Content/Blueprints/BP_ShipPawn.uasset index 866fed9..3ddf515 100644 --- a/Content/Blueprints/BP_ShipPawn.uasset +++ b/Content/Blueprints/BP_ShipPawn.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:581a1c5ce88a6cd77923b9b24b0a58644a93077b7eddb9f9343e0810ef7e8a9f -size 30050 +oid sha256:c34afa67a4287b3bc5e290c6cd41709a11feff5b68ca15ff1c96e20e0ee08c05 +size 97142