Joshua Deville a5a068d1cf Wire up basic flight controls on BP_ShipPawn
W/S thrust forward/back, A/D yaw left/right, via direct key-binding
(InputKey nodes) rather than Enhanced Input -- this MCP plugin's
Blueprint graph builder doesn't support authoring Enhanced Input
Action nodes yet, only raw key events. Tick applies ThrustAxis/
YawAxis each frame via AddMovementInput/AddActorLocalRotation.
Bumped FloatingPawnMovement Max Speed/Acceleration for a snappier
placeholder feel. Smoke-tested in PIE: no runtime errors.
2026-07-08 15:08:59 -04:00

SpaceGame

A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.

Docs

  • Vision — pitch, reference games, scope reality check
  • Requirements — functional requirements by system (MVP/Core/Stretch)
  • Tech Stack — engine, networking, backend, tooling
  • Roadmap — phased build plan

Status

Pre-Phase 0 — planning complete, Unreal project not yet created.

Description
No description provided
Readme 4 MiB
Languages
Python 76.5%
C++ 23%
C 0.3%
C# 0.2%