Wire up basic flight controls on BP_ShipPawn

W/S thrust forward/back, A/D yaw left/right, via direct key-binding
(InputKey nodes) rather than Enhanced Input -- this MCP plugin's
Blueprint graph builder doesn't support authoring Enhanced Input
Action nodes yet, only raw key events. Tick applies ThrustAxis/
YawAxis each frame via AddMovementInput/AddActorLocalRotation.
Bumped FloatingPawnMovement Max Speed/Acceleration for a snappier
placeholder feel. Smoke-tested in PIE: no runtime errors.
This commit is contained in:
Joshua Deville
2026-07-08 15:08:59 -04:00
parent 987f4cc0ef
commit a5a068d1cf

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