Fix chase camera parenting; add reference markers to test level

CameraBoom was parented to ShipMesh, which is rotated 90deg to point
the placeholder cone forward -- the camera inherited that rotation,
producing a badly skewed near-edge-on view. Reparented CameraBoom to
the actor root instead, so its pitch is relative to actor-forward,
not the mesh's cosmetic rotation.

Also added 5 marker cubes around the spawn point: the level was
completely empty, so with a rigidly-attached chase camera, forward/
backward translation had zero visual reference and could look like
nothing was happening even if movement was working correctly.
This commit is contained in:
Joshua Deville
2026-07-08 15:17:48 -04:00
parent e0fd4c28a7
commit 6af5407788
2 changed files with 4 additions and 4 deletions

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Content/Maps/L_TestFlight.umap (Stored with Git LFS)

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