6af540778884d3789108d2c24359993f77f6a2da
CameraBoom was parented to ShipMesh, which is rotated 90deg to point the placeholder cone forward -- the camera inherited that rotation, producing a badly skewed near-edge-on view. Reparented CameraBoom to the actor root instead, so its pitch is relative to actor-forward, not the mesh's cosmetic rotation. Also added 5 marker cubes around the spawn point: the level was completely empty, so with a rigidly-attached chase camera, forward/ backward translation had zero visual reference and could look like nothing was happening even if movement was working correctly.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%