From 6af540778884d3789108d2c24359993f77f6a2da Mon Sep 17 00:00:00 2001 From: Joshua Deville Date: Wed, 8 Jul 2026 15:17:48 -0400 Subject: [PATCH] Fix chase camera parenting; add reference markers to test level CameraBoom was parented to ShipMesh, which is rotated 90deg to point the placeholder cone forward -- the camera inherited that rotation, producing a badly skewed near-edge-on view. Reparented CameraBoom to the actor root instead, so its pitch is relative to actor-forward, not the mesh's cosmetic rotation. Also added 5 marker cubes around the spawn point: the level was completely empty, so with a rigidly-attached chase camera, forward/ backward translation had zero visual reference and could look like nothing was happening even if movement was working correctly. --- Content/Blueprints/BP_ShipPawn.uasset | 4 ++-- Content/Maps/L_TestFlight.umap | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Content/Blueprints/BP_ShipPawn.uasset b/Content/Blueprints/BP_ShipPawn.uasset index 3ddf515..800c2a2 100644 --- a/Content/Blueprints/BP_ShipPawn.uasset +++ b/Content/Blueprints/BP_ShipPawn.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c34afa67a4287b3bc5e290c6cd41709a11feff5b68ca15ff1c96e20e0ee08c05 -size 97142 +oid sha256:762fa8e60dc9ad5e5ca0c086c5f9c2beed7c34126b84d8a8747d15ac94be3df3 +size 96468 diff --git a/Content/Maps/L_TestFlight.umap b/Content/Maps/L_TestFlight.umap index 66ec524..2985381 100644 --- a/Content/Maps/L_TestFlight.umap +++ b/Content/Maps/L_TestFlight.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4b819d87b862a6b990ddfe096e8f19a15e60ed8150822e720742278e2c74359c -size 17540 +oid sha256:dcef1c720713ab3f2fc025747c30a16e5980c1f3d2ee83ef2aaf9fd02d5e28d9 +size 27794