Fix chase camera parenting; add reference markers to test level
CameraBoom was parented to ShipMesh, which is rotated 90deg to point the placeholder cone forward -- the camera inherited that rotation, producing a badly skewed near-edge-on view. Reparented CameraBoom to the actor root instead, so its pitch is relative to actor-forward, not the mesh's cosmetic rotation. Also added 5 marker cubes around the spawn point: the level was completely empty, so with a rigidly-attached chase camera, forward/ backward translation had zero visual reference and could look like nothing was happening even if movement was working correctly.
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