2026-05-03 - 2026-08-03

Overview

0 Active Pull Requests
20 Active Issues
Excluding merges, 1 author has pushed 23 commits to master and 23 commits to all branches. On master, 103 files have changed and there have been 20351 additions and 62 deletions.

16 Issues closed from 1 user

Closed #17 Add ghost preview block 2026-07-09 01:05:04 +00:00

Closed #16 Add build-mode toggle and grid-snap raycast placement 2026-07-09 01:02:32 +00:00

Closed #15 MCP-authored test scenario for block aggregation 2026-07-08 20:28:19 +00:00

Closed #14 Wire stat aggregation from attached blocks 2026-07-08 20:25:20 +00:00

Closed #13 Refactor BP_ShipPawn for block attachment 2026-07-08 20:25:19 +00:00

Closed #12 Create block Blueprint classes 2026-07-08 20:17:58 +00:00

Closed #11 Test array + ForEachLoop feasibility via MCP tool 2026-07-08 20:14:20 +00:00

Closed #10 End-to-end Phase 1 playtest 2026-07-08 20:06:53 +00:00

Closed #9 Add basic resource gathering into ship storage 2026-07-08 20:04:22 +00:00

Closed #8 Wire up ship exit/enter transition 2026-07-08 19:48:44 +00:00

Closed #7 Create on-foot player character with suit oxygen 2026-07-08 19:38:34 +00:00

Closed #6 Build hand-authored landable zone level 2026-07-08 19:34:11 +00:00

Closed #5 Implement hull damage/repair logic 2026-07-08 19:30:50 +00:00

Closed #3 Wire up input mapping and playtest flight 2026-07-08 19:18:52 +00:00

Closed #2 Create basic flight pawn (Blueprint) 2026-07-08 19:01:46 +00:00

Closed #1 Build empty test level 2026-07-08 18:57:34 +00:00

20 Issues created by 1 user

Opened #1 Build empty test level 2026-07-08 18:39:02 +00:00

Opened #2 Create basic flight pawn (Blueprint) 2026-07-08 18:39:02 +00:00

Opened #3 Wire up input mapping and playtest flight 2026-07-08 18:39:03 +00:00

Opened #4 Add ship systems: hull, power, storage to BP_ShipPawn 2026-07-08 19:19:52 +00:00

Opened #5 Implement hull damage/repair logic 2026-07-08 19:19:52 +00:00

Opened #6 Build hand-authored landable zone level 2026-07-08 19:19:52 +00:00

Opened #7 Create on-foot player character with suit oxygen 2026-07-08 19:19:53 +00:00

Opened #8 Wire up ship exit/enter transition 2026-07-08 19:19:53 +00:00

Opened #9 Add basic resource gathering into ship storage 2026-07-08 19:19:53 +00:00

Opened #10 End-to-end Phase 1 playtest 2026-07-08 19:19:54 +00:00

Opened #11 Test array + ForEachLoop feasibility via MCP tool 2026-07-08 20:11:23 +00:00

Opened #12 Create block Blueprint classes 2026-07-08 20:11:24 +00:00

Opened #13 Refactor BP_ShipPawn for block attachment 2026-07-08 20:11:24 +00:00

Opened #14 Wire stat aggregation from attached blocks 2026-07-08 20:11:24 +00:00

Opened #15 MCP-authored test scenario for block aggregation 2026-07-08 20:11:25 +00:00

Opened #16 Add build-mode toggle and grid-snap raycast placement 2026-07-09 00:38:23 +00:00

Opened #17 Add ghost preview block 2026-07-09 00:38:23 +00:00

Opened #18 Implement place/remove block actions 2026-07-09 00:38:24 +00:00

Opened #19 Rewrite stat aggregation to use ForEachLoop over the block array 2026-07-09 00:38:24 +00:00

Opened #20 End-to-end Phase 2b playtest 2026-07-09 00:38:25 +00:00