2026-07-03 - 2026-08-03
Overview
16 Issues closed from 1 user
Closed
#17 Add ghost preview block
Closed
#16 Add build-mode toggle and grid-snap raycast placement
Closed
#15 MCP-authored test scenario for block aggregation
Closed
#14 Wire stat aggregation from attached blocks
Closed
#13 Refactor BP_ShipPawn for block attachment
Closed
#12 Create block Blueprint classes
Closed
#11 Test array + ForEachLoop feasibility via MCP tool
Closed
#10 End-to-end Phase 1 playtest
Closed
#9 Add basic resource gathering into ship storage
Closed
#8 Wire up ship exit/enter transition
Closed
#7 Create on-foot player character with suit oxygen
Closed
#6 Build hand-authored landable zone level
Closed
#5 Implement hull damage/repair logic
Closed
#3 Wire up input mapping and playtest flight
Closed
#2 Create basic flight pawn (Blueprint)
Closed
#1 Build empty test level
20 Issues created by 1 user
Opened
#1 Build empty test level
Opened
#2 Create basic flight pawn (Blueprint)
Opened
#3 Wire up input mapping and playtest flight
Opened
#4 Add ship systems: hull, power, storage to BP_ShipPawn
Opened
#5 Implement hull damage/repair logic
Opened
#6 Build hand-authored landable zone level
Opened
#7 Create on-foot player character with suit oxygen
Opened
#8 Wire up ship exit/enter transition
Opened
#9 Add basic resource gathering into ship storage
Opened
#10 End-to-end Phase 1 playtest
Opened
#11 Test array + ForEachLoop feasibility via MCP tool
Opened
#12 Create block Blueprint classes
Opened
#13 Refactor BP_ShipPawn for block attachment
Opened
#14 Wire stat aggregation from attached blocks
Opened
#15 MCP-authored test scenario for block aggregation
Opened
#16 Add build-mode toggle and grid-snap raycast placement
Opened
#17 Add ghost preview block
Opened
#18 Implement place/remove block actions
Opened
#19 Rewrite stat aggregation to use ForEachLoop over the block array
Opened
#20 End-to-end Phase 2b playtest