Joshua Deville fb74e789af Verify block stat aggregation with one of each block attached
One Hull/Thruster/Power/Storage block placed near the ship spawn and
wired into the corresponding Slot_* references. Verified via Python
(direct RecalculateStats call + property reads): MaxHull 150,
MaxPower 150, StorageCapacity 30, ShipMovement.MaxSpeed 4500 -- all
exactly base + block bonus. Confirms the block-slot aggregation
system works end-to-end. Smoke-tested in PIE: no runtime errors.
2026-07-08 16:28:07 -04:00

SpaceGame

A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.

Docs

  • Vision — pitch, reference games, scope reality check
  • Requirements — functional requirements by system (MVP/Core/Stretch)
  • Tech Stack — engine, networking, backend, tooling
  • Roadmap — phased build plan

Status

Pre-Phase 0 — planning complete, Unreal project not yet created.

Description
No description provided
Readme 4 MiB
Languages
Python 76.5%
C++ 23%
C 0.3%
C# 0.2%