f7d0b17be877a6b1f0e3928560e5190b7c34e14a
B key toggles bBuildMode. While active, Tick line-traces from the character's eye height along its forward vector, breaks the hit result, and snaps the impact point to a 200-unit grid via Vector_SnappedToGrid, storing the result in SnappedLocation. No visual feedback or placement yet (next: ghost preview, then place/remove). Uses BreakHitResult (a multi-output-pin CallFunction on GameplayStatics) to extract struct fields, since a dedicated "BreakStruct" node type isn't supported by this tool -- works fine as a plain function call.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%