ResourceNode_01 placed in the landing zone. E key on the character:
checks distance to the resource node (via a typed ResourceNodeRef
variable, same object-reference technique as the ship/character
cross-refs), and if within 300 units calls AddStorage on the ship
(through ShipPawnRef) and destroys the node. AddStorage increments
StorageAmount up to StorageCapacity, printing feedback either way.
Smoke-tested in PIE: no runtime errors.