f2f759e912a5d5bc636aa4125b6c8933806f26dc
ResourceNode_01 placed in the landing zone. E key on the character: checks distance to the resource node (via a typed ResourceNodeRef variable, same object-reference technique as the ship/character cross-refs), and if within 300 units calls AddStorage on the ship (through ShipPawnRef) and destroys the node. AddStorage increments StorageAmount up to StorageCapacity, printing feedback either way. Smoke-tested in PIE: no runtime errors.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%