Joshua Deville 7dc47acdb0 Add AddBlockToArray/RemoveBlockFromArray events on BP_ShipPawn
PlacedBlocks array + PendingBlockRef variable + two CustomEvents that
append/remove PendingBlockRef via the now-fixed Array_Add/
Array_RemoveItem. Verified compiling with fully-resolved (non-
wildcard) pin types. Not yet wired to any place/remove key input --
that's the remaining part of task #21.
2026-07-08 22:49:44 -04:00

SpaceGame

A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.

Docs

  • Vision — pitch, reference games, scope reality check
  • Requirements — functional requirements by system (MVP/Core/Stretch)
  • Tech Stack — engine, networking, backend, tooling
  • Roadmap — phased build plan

Status

Pre-Phase 0 — planning complete, Unreal project not yet created.

Description
No description provided
Readme 4 MiB
Languages
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C++ 23%
C 0.3%
C# 0.2%