7dc47acdb088e8916cb1c093467712175035f995
PlacedBlocks array + PendingBlockRef variable + two CustomEvents that append/remove PendingBlockRef via the now-fixed Array_Add/ Array_RemoveItem. Verified compiling with fully-resolved (non- wildcard) pin types. Not yet wired to any place/remove key input -- that's the remaining part of task #21.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%