Joshua Deville 58794dbd25 Add ghost preview block for build mode
BuildGhost: a pre-placed cube actor (not runtime-spawned, to avoid
the SpawnActor Class-pin problem for this piece) referenced via
GhostBlockRef. Shown and moved to SnappedLocation each tick while
bBuildMode is on; hidden otherwise. Collision left enabled on the
ghost (couldn't find the right property path to disable it through
this tool -- BodyInstance.CollisionEnabled isn't a flat property);
minor known edge case where the raycast could self-hit the ghost,
not addressed yet.
2026-07-08 21:04:50 -04:00

SpaceGame

A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.

Docs

  • Vision — pitch, reference games, scope reality check
  • Requirements — functional requirements by system (MVP/Core/Stretch)
  • Tech Stack — engine, networking, backend, tooling
  • Roadmap — phased build plan

Status

Pre-Phase 0 — planning complete, Unreal project not yet created.

Description
No description provided
Readme 4 MiB
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