58794dbd25d1793ff4cf61e3ace02848623cb3c0
BuildGhost: a pre-placed cube actor (not runtime-spawned, to avoid the SpawnActor Class-pin problem for this piece) referenced via GhostBlockRef. Shown and moved to SnappedLocation each tick while bBuildMode is on; hidden otherwise. Collision left enabled on the ghost (couldn't find the right property path to disable it through this tool -- BodyInstance.CollisionEnabled isn't a flat property); minor known edge case where the raycast could self-hit the ghost, not addressed yet.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%