4cc950f2227d82c6a6b2f85247738f4aaf80c7db
DamageHull and RepairHull custom events (this MCP plugin's Blueprint graph builder can't author formal parameterized Functions yet, only CustomEvents, so amounts are fixed rather than passed in): - DamageHull: Hull -= 10, clamped to 0. - RepairHull: if StorageAmount > 0, consumes 1 storage and restores 20 hull (clamped to MaxHull); otherwise no-ops. Bound to H/R test keys with on-screen PrintString feedback, since there's no HUD yet to show the actual Hull/Storage values. No real damage trigger (e.g. collision) wired up yet -- nothing to collide with in the level yet. Smoke-tested in PIE: no runtime errors.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%