Joshua Deville 4cc950f222 Implement hull damage/repair on BP_ShipPawn
DamageHull and RepairHull custom events (this MCP plugin's Blueprint
graph builder can't author formal parameterized Functions yet, only
CustomEvents, so amounts are fixed rather than passed in):
- DamageHull: Hull -= 10, clamped to 0.
- RepairHull: if StorageAmount > 0, consumes 1 storage and restores
  20 hull (clamped to MaxHull); otherwise no-ops.
Bound to H/R test keys with on-screen PrintString feedback, since
there's no HUD yet to show the actual Hull/Storage values.
No real damage trigger (e.g. collision) wired up yet -- nothing to
collide with in the level yet. Smoke-tested in PIE: no runtime
errors.
2026-07-08 15:30:33 -04:00

SpaceGame

A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.

Docs

  • Vision — pitch, reference games, scope reality check
  • Requirements — functional requirements by system (MVP/Core/Stretch)
  • Tech Stack — engine, networking, backend, tooling
  • Roadmap — phased build plan

Status

Pre-Phase 0 — planning complete, Unreal project not yet created.

Description
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Readme 4 MiB
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