2f161b01051f8d7cefeb480e4e39724fb8b23b24
BP_Block_Hull, BP_Block_Thruster, BP_Block_Power, BP_Block_Storage: simple Actors with a mesh and a single contribution variable each (HullBonus/ThrustBonus/PowerBonus/StorageBonus). Distinct shapes/ scales for visual identification. Array variables and the ForEachLoop macro don't reliably work through this MCP plugin's Blueprint graph builder (confirmed via a throwaway test: the macro's wildcard Array pin never resolves its type, compile fails every time) -- so aggregation will use one typed slot per block type on the ship rather than a generic block list.
SpaceGame
A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.
Docs
- Vision — pitch, reference games, scope reality check
- Requirements — functional requirements by system (MVP/Core/Stretch)
- Tech Stack — engine, networking, backend, tooling
- Roadmap — phased build plan
Status
Pre-Phase 0 — planning complete, Unreal project not yet created.
Description
Languages
Python
76.5%
C++
23%
C
0.3%
C#
0.2%