Joshua Deville 2f161b0105 Add ship block Blueprint classes (Phase 2a)
BP_Block_Hull, BP_Block_Thruster, BP_Block_Power, BP_Block_Storage:
simple Actors with a mesh and a single contribution variable each
(HullBonus/ThrustBonus/PowerBonus/StorageBonus). Distinct shapes/
scales for visual identification.

Array variables and the ForEachLoop macro don't reliably work
through this MCP plugin's Blueprint graph builder (confirmed via a
throwaway test: the macro's wildcard Array pin never resolves its
type, compile fails every time) -- so aggregation will use one typed
slot per block type on the ship rather than a generic block list.
2026-07-08 16:17:43 -04:00

SpaceGame

A multiplayer space survival game built in Unreal Engine 5: build and maintain a ship, explore a galaxy, land on planets, and establish a space station and planetary bases as a shared base of operations.

Docs

  • Vision — pitch, reference games, scope reality check
  • Requirements — functional requirements by system (MVP/Core/Stretch)
  • Tech Stack — engine, networking, backend, tooling
  • Roadmap — phased build plan

Status

Pre-Phase 0 — planning complete, Unreal project not yet created.

Description
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Readme 4 MiB
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