DamageHull and RepairHull custom events (this MCP plugin's Blueprint graph builder can't author formal parameterized Functions yet, only CustomEvents, so amounts are fixed rather than passed in): - DamageHull: Hull -= 10, clamped to 0. - RepairHull: if StorageAmount > 0, consumes 1 storage and restores 20 hull (clamped to MaxHull); otherwise no-ops. Bound to H/R test keys with on-screen PrintString feedback, since there's no HUD yet to show the actual Hull/Storage values. No real damage trigger (e.g. collision) wired up yet -- nothing to collide with in the level yet. Smoke-tested in PIE: no runtime errors.
176 KiB (Stored with Git LFS)
176 KiB (Stored with Git LFS)