Add ship block Blueprint classes (Phase 2a)
BP_Block_Hull, BP_Block_Thruster, BP_Block_Power, BP_Block_Storage: simple Actors with a mesh and a single contribution variable each (HullBonus/ThrustBonus/PowerBonus/StorageBonus). Distinct shapes/ scales for visual identification. Array variables and the ForEachLoop macro don't reliably work through this MCP plugin's Blueprint graph builder (confirmed via a throwaway test: the macro's wildcard Array pin never resolves its type, compile fails every time) -- so aggregation will use one typed slot per block type on the ship rather than a generic block list.
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Content/Blueprints/Blocks/BP_Block_Hull.uasset
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Content/Blueprints/Blocks/BP_Block_Hull.uasset
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Content/Blueprints/Blocks/BP_Block_Power.uasset
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Content/Blueprints/Blocks/BP_Block_Power.uasset
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Content/Blueprints/Blocks/BP_Block_Storage.uasset
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Content/Blueprints/Blocks/BP_Block_Storage.uasset
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Content/Blueprints/Blocks/BP_Block_Thruster.uasset
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Content/Blueprints/Blocks/BP_Block_Thruster.uasset
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