- L_TestFlight: empty, zero-gravity level for Phase 0 flight testing, set as editor/game default map. - Enable UnrealMCPython + Python Editor Script Plugin, third-party MCP plugin (GenOrca/unreal-mcp v2.2.0) giving direct editor control (actors, blueprints, levels, materials, etc.) alongside Epic's built-in Unreal MCP plugin. - Vendor the mcp-server Python source used to bridge to the plugin. - .mcp.json intentionally gitignored (machine-specific absolute paths).
37 lines
541 B
Plaintext
37 lines
541 B
Plaintext
# Unreal Engine
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Binaries/
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Build/
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DerivedDataCache/
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Intermediate/
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Saved/
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.vs/
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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# Generated project files (regenerated via "Generate Visual Studio project files")
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*.vcxproj
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*.vcxproj.filters
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*.vcxproj.user
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*.vcxproj.opendb
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# Compiled/packaged builds
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Plugins/*/Binaries/
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Plugins/*/Intermediate/
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# Python bytecode caches (e.g. plugin-bundled Python tools)
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__pycache__/
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*.pyc
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# OS
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.DS_Store
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Thumbs.db
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# Machine-specific MCP client config (absolute local paths)
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.mcp.json
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