Add project planning docs and repo scaffolding

Vision, requirements, tech stack, and phased roadmap for the space
survival game, plus Unreal-appropriate .gitignore/.gitattributes
and Git LFS setup.
This commit is contained in:
Joshua Deville
2026-07-08 13:47:02 -04:00
commit e437a18121
7 changed files with 410 additions and 0 deletions

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# Unreal binary/asset types via Git LFS
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.upk filter=lfs diff=lfs merge=lfs -text
*.udk filter=lfs diff=lfs merge=lfs -text
# Common asset source formats
*.fbx filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.otf filter=lfs diff=lfs merge=lfs -text
# Keep source/text files as normal git diffable text
*.cpp text
*.h text
*.cs text
*.ini text
*.uproject text
*.json text
*.md text