From 58794dbd25d1793ff4cf61e3ace02848623cb3c0 Mon Sep 17 00:00:00 2001 From: Joshua Deville Date: Wed, 8 Jul 2026 21:04:50 -0400 Subject: [PATCH] Add ghost preview block for build mode BuildGhost: a pre-placed cube actor (not runtime-spawned, to avoid the SpawnActor Class-pin problem for this piece) referenced via GhostBlockRef. Shown and moved to SnappedLocation each tick while bBuildMode is on; hidden otherwise. Collision left enabled on the ghost (couldn't find the right property path to disable it through this tool -- BodyInstance.CollisionEnabled isn't a flat property); minor known edge case where the raycast could self-hit the ghost, not addressed yet. --- Content/Blueprints/BP_PlayerCharacter.uasset | 4 ++-- Content/Maps/L_TestFlight.umap | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Content/Blueprints/BP_PlayerCharacter.uasset b/Content/Blueprints/BP_PlayerCharacter.uasset index e4dd2d5..3fb7dc3 100644 --- a/Content/Blueprints/BP_PlayerCharacter.uasset +++ b/Content/Blueprints/BP_PlayerCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:004219df7bcd082e718cb9d12d48a7297086c1ea7d4d37d40a7d3fe65a558bae -size 202314 +oid sha256:afa8c7d45ec17ce5561ee97fbdb1cbd580887503188333841d6d69462eba84be +size 217853 diff --git a/Content/Maps/L_TestFlight.umap b/Content/Maps/L_TestFlight.umap index f1d9f7e..256ab29 100644 --- a/Content/Maps/L_TestFlight.umap +++ b/Content/Maps/L_TestFlight.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:aa9f5673f8931cc53b0c9bb758723f5b9045135b30a4bd0c1f23c027d1d469ce -size 54287 +oid sha256:5625baac3e1e6936272d275d391f72f6f07db600332d619889180c4a02170a05 +size 56274