Add empty test level and Unreal MCP tooling

- L_TestFlight: empty, zero-gravity level for Phase 0 flight testing,
  set as editor/game default map.
- Enable UnrealMCPython + Python Editor Script Plugin, third-party
  MCP plugin (GenOrca/unreal-mcp v2.2.0) giving direct editor control
  (actors, blueprints, levels, materials, etc.) alongside Epic's
  built-in Unreal MCP plugin.
- Vendor the mcp-server Python source used to bridge to the plugin.
- .mcp.json intentionally gitignored (machine-specific absolute paths).
This commit is contained in:
Joshua Deville
2026-07-08 14:56:57 -04:00
parent 43494a614b
commit 496320cc8c
82 changed files with 19577 additions and 1 deletions

View File

@@ -0,0 +1,39 @@
#!/usr/bin/env python3
# Copyright (c) 2025 GenOrca. All Rights Reserved.
"""
Validates that the dispatcher action catalog is in sync with the plugin's
ue_* function signatures.
The catalog (dispatchers/_catalog.py) is auto-generated by generate_catalog.py.
This script re-runs the generator in --check mode: if the committed catalog
differs from what the current signatures would produce, it fails.
This catches the bug class where catalog param names drift from the real
ue_* signatures (the dispatcher passes params straight through as
ue_func(**params), so a name mismatch = runtime failure).
Usage:
python validate_tools.py
"""
import subprocess
import sys
from pathlib import Path
GENERATOR = Path(__file__).parent / "generate_catalog.py"
def main():
result = subprocess.run(
[sys.executable, str(GENERATOR), "--check"],
capture_output=True,
text=True,
)
sys.stdout.write(result.stdout)
sys.stderr.write(result.stderr)
sys.exit(result.returncode)
if __name__ == "__main__":
main()