Add empty test level and Unreal MCP tooling
- L_TestFlight: empty, zero-gravity level for Phase 0 flight testing, set as editor/game default map. - Enable UnrealMCPython + Python Editor Script Plugin, third-party MCP plugin (GenOrca/unreal-mcp v2.2.0) giving direct editor control (actors, blueprints, levels, materials, etc.) alongside Epic's built-in Unreal MCP plugin. - Vendor the mcp-server Python source used to bridge to the plugin. - .mcp.json intentionally gitignored (machine-specific absolute paths).
This commit is contained in:
21
mcp-server/setup.py
Normal file
21
mcp-server/setup.py
Normal file
@@ -0,0 +1,21 @@
|
||||
from setuptools import setup, find_packages
|
||||
|
||||
setup(
|
||||
name="unreal-mcp",
|
||||
version="1.0.0",
|
||||
description="MCP Server for Unreal Engine integration",
|
||||
author="Your Name",
|
||||
author_email="your.email@example.com",
|
||||
packages=find_packages(where="src"),
|
||||
package_dir={"": "src"},
|
||||
python_requires=">=3.8",
|
||||
install_requires=[
|
||||
"fastmcp>=1.0.0",
|
||||
],
|
||||
entry_points={
|
||||
"console_scripts": [
|
||||
"unreal-mcp=unreal_mcp.server:run_server",
|
||||
"unreal-mcp-test=main:test_server"
|
||||
],
|
||||
},
|
||||
)
|
||||
Reference in New Issue
Block a user