Add empty test level and Unreal MCP tooling
- L_TestFlight: empty, zero-gravity level for Phase 0 flight testing, set as editor/game default map. - Enable UnrealMCPython + Python Editor Script Plugin, third-party MCP plugin (GenOrca/unreal-mcp v2.2.0) giving direct editor control (actors, blueprints, levels, materials, etc.) alongside Epic's built-in Unreal MCP plugin. - Vendor the mcp-server Python source used to bridge to the plugin. - .mcp.json intentionally gitignored (machine-specific absolute paths).
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34
mcp-server/pyproject.toml
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34
mcp-server/pyproject.toml
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[build-system]
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requires = ["setuptools>=42", "wheel"]
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build-backend = "setuptools.build_meta"
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[project]
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name = "unrealmcp"
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version = "2.2.0"
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description = "MCP Server for Unreal Engine integration"
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authors = [
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{name = "Jinhyung Ahn", email = "zenoengine@gmail.com"}
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]
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readme = "README.md"
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requires-python = ">=3.11"
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license = "Apache-2.0"
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dependencies = [
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"fastmcp",
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]
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[project.scripts]
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unrealmcp = "unreal_mcp.main:main"
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[project.optional-dependencies]
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dev = [
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"pytest",
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]
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[tool.setuptools]
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package-dir = {"" = "src"}
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[tool.setuptools.packages.find]
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where = ["src"]
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[tool.pytest.ini_options]
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testpaths = ["tests"]
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