Add empty test level and Unreal MCP tooling

- L_TestFlight: empty, zero-gravity level for Phase 0 flight testing,
  set as editor/game default map.
- Enable UnrealMCPython + Python Editor Script Plugin, third-party
  MCP plugin (GenOrca/unreal-mcp v2.2.0) giving direct editor control
  (actors, blueprints, levels, materials, etc.) alongside Epic's
  built-in Unreal MCP plugin.
- Vendor the mcp-server Python source used to bridge to the plugin.
- .mcp.json intentionally gitignored (machine-specific absolute paths).
This commit is contained in:
Joshua Deville
2026-07-08 14:56:57 -04:00
parent 43494a614b
commit 496320cc8c
82 changed files with 19577 additions and 1 deletions

34
mcp-server/pyproject.toml Normal file
View File

@@ -0,0 +1,34 @@
[build-system]
requires = ["setuptools>=42", "wheel"]
build-backend = "setuptools.build_meta"
[project]
name = "unrealmcp"
version = "2.2.0"
description = "MCP Server for Unreal Engine integration"
authors = [
{name = "Jinhyung Ahn", email = "zenoengine@gmail.com"}
]
readme = "README.md"
requires-python = ">=3.11"
license = "Apache-2.0"
dependencies = [
"fastmcp",
]
[project.scripts]
unrealmcp = "unreal_mcp.main:main"
[project.optional-dependencies]
dev = [
"pytest",
]
[tool.setuptools]
package-dir = {"" = "src"}
[tool.setuptools.packages.find]
where = ["src"]
[tool.pytest.ini_options]
testpaths = ["tests"]