Add empty test level and Unreal MCP tooling

- L_TestFlight: empty, zero-gravity level for Phase 0 flight testing,
  set as editor/game default map.
- Enable UnrealMCPython + Python Editor Script Plugin, third-party
  MCP plugin (GenOrca/unreal-mcp v2.2.0) giving direct editor control
  (actors, blueprints, levels, materials, etc.) alongside Epic's
  built-in Unreal MCP plugin.
- Vendor the mcp-server Python source used to bridge to the plugin.
- .mcp.json intentionally gitignored (machine-specific absolute paths).
This commit is contained in:
Joshua Deville
2026-07-08 14:56:57 -04:00
parent 43494a614b
commit 496320cc8c
82 changed files with 19577 additions and 1 deletions

View File

@@ -0,0 +1,32 @@
{
"FileVersion": 3,
"Version": 5,
"VersionName": "2.2.0",
"FriendlyName": "UnrealMCPython",
"Description": "",
"Category": "Other",
"CreatedBy": "GenOrca",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EngineVersion": "5.8.0",
"CanContainContent": true,
"Installed": true,
"Modules": [
{
"Name": "UnrealMCPython",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64"
]
}
],
"Plugins": [
{
"Name": "PythonScriptPlugin",
"Enabled": true
}
]
}