Add empty test level and Unreal MCP tooling
- L_TestFlight: empty, zero-gravity level for Phase 0 flight testing, set as editor/game default map. - Enable UnrealMCPython + Python Editor Script Plugin, third-party MCP plugin (GenOrca/unreal-mcp v2.2.0) giving direct editor control (actors, blueprints, levels, materials, etc.) alongside Epic's built-in Unreal MCP plugin. - Vendor the mcp-server Python source used to bridge to the plugin. - .mcp.json intentionally gitignored (machine-specific absolute paths).
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32
Plugins/UnrealMCPython/UnrealMCPython.uplugin
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32
Plugins/UnrealMCPython/UnrealMCPython.uplugin
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{
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"FileVersion": 3,
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"Version": 5,
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"VersionName": "2.2.0",
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"FriendlyName": "UnrealMCPython",
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"Description": "",
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"Category": "Other",
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"CreatedBy": "GenOrca",
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"CreatedByURL": "",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EngineVersion": "5.8.0",
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"CanContainContent": true,
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"Installed": true,
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"Modules": [
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{
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"Name": "UnrealMCPython",
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"Type": "Editor",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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}
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],
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"Plugins": [
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{
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"Name": "PythonScriptPlugin",
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"Enabled": true
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}
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]
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}
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