Add empty test level and Unreal MCP tooling
- L_TestFlight: empty, zero-gravity level for Phase 0 flight testing, set as editor/game default map. - Enable UnrealMCPython + Python Editor Script Plugin, third-party MCP plugin (GenOrca/unreal-mcp v2.2.0) giving direct editor control (actors, blueprints, levels, materials, etc.) alongside Epic's built-in Unreal MCP plugin. - Vendor the mcp-server Python source used to bridge to the plugin. - .mcp.json intentionally gitignored (machine-specific absolute paths).
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@@ -1,7 +1,8 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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GameDefaultMap=/Game/Maps/L_TestFlight
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EditorStartupMap=/Game/Maps/L_TestFlight
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[/Script/Engine.RendererSettings]
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r.AllowStaticLighting=False
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